This character is not normal Is Rashid too OP in Street Fighter 6?

rashid overhead

Compared to 5LP, this button has worse range and startup, but compensates with less pushback and better hit advantage. The opponent is more likely to be left in throw range for a mixup between tick throw or a chained light normal. A 3-hit chain starting with 2LP can link into 5LK, which allows better combos than ending with a LP button. The Punish Counter juggle state makes it great for whiff punishing, allowing a follow-up like MP Spinning Mixer from almost any range. Be careful not to attempt this from closer ranges, as Rashid can simply whiff under the opponent.

rashid overhead

Intermediate Combo: Arabian Cyclone + Rolling Assault + Nail Assault + Run + Backup

  • A useful air-to-air that can lead to some extra damage when canceled.
  • Unlike most projectiles, it also does not disappear if it ends up off-screen.
  • This move alone makes Rashid the best fighter in the air in the game, but coupled with strikes like the Spinning Mixer and the Super Rashid Kick.
  • Unfortunately, this is too plus for him to safe jump from without a manual 2 frame delay, but he can easily setup 214MP or 214PP to continue pressure.
  • Moreover, he can jump out of the corner by getting a wind current out and simply jumping through it.

The only exception to his antics was his fight with Ryu ever since he had lost to him during his and Ryu’s character story in Street Fighter V. He wears nothing beneath his short, black, silk robe with gold trim and gold embroidery along the opening and the baggy sleeves that reaches to his elbow. He also setting up payroll for small business wears a matching black and gold leather fingerless gloves. Rashid has short black hair, light brown eyes, and a well-groomed beard. He also has a yellow-green eyepiece on his left eye which flashes briefly when he activates his V-Trigger. His head is adorned with a short white shemagh and a black agal.

How To Play Rashid in Street Fighter 6

Create an air current with Arabian Cyclone, and roll forward into Rolling Assault. Tag the opponent with a quick rolling kick, followed by a series of sweeping strikes that will switch sides with the opponent. Arabian Cyclone starts with a strike, then spawns a pseudo-projectile tornado with a ton of active frames, making it an incredible meaty on the opponent’s wakeup. This tornado will clash with projectiles, but acts as a strike hitbox, making it vulnerable to Level 1 Supers. Each strength of the meterless Cyclone becomes progressively safer, but has slower startup that limit Rashid’s safe cancel options.

Command Normals

The damage potential is higher since Rashid is not subjected to extra damage scaling like the standard version. It can be difficult to actually make use of this invincibility since it requires Rashid to set up the Air Current immediately beforehand. Walking in front of the SA2 projectile is one of the few practical scenarios where this might be useful. One of Rashid’s better ranged pokes, despite being a little slow on startup and recovery. It can be buffered into Supers to greatly increase its damage potential, and can even be canceled on reaction if you’re fast enough. Rashid has several useful cancel routes like MK/OD Eagle Spike or OD Arabian Cyclone.

Super Arts

Rashid has many ways to threaten quick mixups with 6HP or be plus on block with 2MP. Once he’s gotten you launched into a combo, Rashid can layer on Arabian Cyclone during your wakeup to keep you blocking. Even worse, Arabian Cyclone can also be used to set up high/low/throw mixups. If he’s got meter to spend, Rashid can also drop the powerful Ysaar onto you to force a checkmate scenario.

With an active Air Current, Rashid gains massive distance on 6KK and on all versions of the flip. This can be useful to escape the corner or for SA2 tornado mixups. Some of Rashid’s most optimal juggle combos involve timing a late j.2HP to skip the bounce animation. This is incredibly strict, but gives juggle options that would otherwise be unattainable. When performed after j.214K, Blitz Strike has more juggle potential and does not increase the opponent’s juggle counter on hit.

A fast air-to-air normal for situations where other anti-airs may whiff or are too slow. Regardless of Thiher and the world at large’s opinion on the character, the rules state that Rashid is legal unless Capcom says otherwise! The race is on to discover the full extend of what Rashid can do, and whether or not a last minute change in ruling will protect the health and wallets of tournament attendees in the near future. The reaction to this glitch has been a mixture of laughter, uproar, and excitement from the online community. You will want to be pressuring your opponent at all times, and from all the different angles, with Rashid.

It is not immediately anti-air invuln, so it must be timed a little early; however, starting too early will make the invuln run out before it connects. As a result, some strong jumpins like Divekicks are difficult for Rashid to anti-air consistently. HP Spinning Mixer is the strongest meterless version for ending juggles, but usually only works in the corner due to its short range. An air command normal that can be useful in extended juggles or to confuse grounded opponents with Rashid’s various air mobility options. If the attack hits, Rashid can combo into a follow-up j.HP or j.HK to extend the combo.

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